About the Me-We game

Me-We Community

If we long for a technically,

economically, environmentally,

and humanely sustainable world we

need to adhere to a new existential

concept of community.

So what are the conditions of the community? For a very long time, we described them as community values but the bias here would be that people in the Me-We world could do with one set of 6 values. So we started rethinking our game principles. What if we talk of Human Conditions instead of Human Values? If we consider a condition as a state of being that can change over time? In our opinion, values are experienced in life and are confirmed in the actions of people. In gamification, we can really bring this forward. 

Until 2019 we mainly focussed on the Me-We grid that we were using in our game prototypes. This had to be more open and the Me-We_grid became the Me-We_ frame. This frame is based on 3 layers; Human Conditions, Human Perspectives and Human Actions.

For all google forms and pdf downloads click on the link below or select [Contact & downloads] in the main menu. 

https://www.mewegame.com/contact-downloads/

Me-We Utility

Get a whole new way of thinking about the collection and management of income. The game shows that capital growth is functionless for the ins and outs of the community. Within the game, unbridled income is directly linked to waste of resources, stuff.

By making different prototypes and testing them we went into a game building game process together with our participants. This process wasn’t easy since the game rules had to represent our preferred way of thinking and the theories and philosophies behind it. By the end of 2018, we realized that not our prefered way of thinking was the most important but understanding the conditions of the MeWe community. These would influence peoples actions. While playing the game participants decided if it would be useful to help someone and whether you were more successful on your own or operating together.

For an overview of the Me-We prototypes scroll down

 

Me-We Values

We like to contribute to the self-actualization of people in a balanced society with value consciousness. Would it be possible to have a HUMAN system that makes colonization, manipulation, and depletion of natural resources obsolete?

The development of the Me We game started with the key question 6 years ago: “What if we understood life as a game where you have to make it through the next day?”

Within this frame, we tried to explore existential questions by allowing ourselves the opportunity to experience life situations within a controlled game environment. This was the start of the serious game first called Younity and later changed into Me-We once we realized that our story was not only about oneness but more about the challenge of oneness in relation to the individual. The famous boxer Muhammad Ali / Cassius Clay caught this wonderfully in worlds shortest poem: “Me We”. 

For a description of the Me-We frame click on the link below or select [frame] in the main menu. 

https://www.mewegame.com/homepage-2020/

Above gameboard Prototype n0 6 | Me-We game 2020

Click on image to enlarge

Above gameboard with open grid based on Prototype n06 Me-We game 2020

for downloads check our contacts downloads page in the main menu above

Click on image to enlarge

Above How to improve MeWe World Booklet version 2020

for downloads check our contacts downloads page in the main menu above

 

The Me We game at OuiShare Fest Paris 2017 (type 2)

About the game

The Me-We-game is an interactive tool to experience how to create and maintain a peaceful, prosperous community for all. Me-We-life at the beginning of the game has little to no quality of Life. Game life is a struggle. Little influx of resources, sickness, waste, disaster are everybodies share. Moving through the game world collecting resources striving to develop talents is where the players start. Bringing talents together to create knowledge is the initial game process.  With the progress of gathering knowledge, conditions improve. Expanding basic knowledge into more specialised knowledge makes game life easier. Clustering specialised knowledge into community functionality makes maintenance easier. Aggregating functionality into the qualities of Life makes the community sustainable. Which opens the gate to throwing the community party. The strategically and tactically keenest community builder to throw the community party first wins.

At FTA Future in the Making Brussels 2018 (type 3)

Unique to the Me-We-game is that no player can win on his or her own.  Winning conditions for the players only occure after the community goal has been achieved. The players have to collaborate to be able to achieve the community goal. Also unique is that players are faced with moral dilemmas within the game based on the concept of the Me-We-world. Based on that concept no player can be eliminated from the game. As is the collaboration. The Me-We-world concept perceives any random group of people as automatically brought together in a community. Either people create a fully qualified community together or live in more violent circumstances. No one can exempt him or herself from being part of the community because one is alive and living. Whatever a person does, it impacts the world the community is living in. The Me-We-game makes it possible for people to experience how their behaviour (within the game) impacts the forming of a fully qualified community. Which creates the basic experiences for extrapolating that behaviour into the day to day world.

Prototype 1 | 2016

Prototype 2 | 2017

Prototype 3 | 2018

Prototype 4 | 2018

Prototype 5 | 2018

Prototype 5

Update July 2018

Changing the ME_WE game table back into a game board design again. We decided to create a bigger community house because your vision of the world is as big as the community you live in. It also makes the game and te proces of getting the knowledge for the community more tactile. We also got rid of almost all the cards. Knowledge, Functionality and Value are represented in the community house pieces. Knowledge clusters are represented in coloured rings around the house. If the rings grow the house is getting build!

Parts at game board community
A. Community Knowledge Clusters (3x)
colours; red, yellow and blue.
B. Systems 3 3. Parts at Community House C. Knowledge Walls 24
D. Knowledge Cluster Walls 12
E. Values roofs 6
F. Roof frame 1

1    Earth Game Board
2    Game Board Community
3    Community House
4    Tribe tiles 4
5    Community Point tile
6    Talent cards
7    Disease cards
8    Cost overview tickets 4
9    Construction Book
10  Level book

11 World Reserve Bin
12  World Storage Bin
13  Community level cards                     
14 Tokens                                         
15  Pawn                                                 
16 Cottage                                       
17 Barn                                             
18 Pawns 12                                     

                                                          

Prototype 3 | 2018

The game as a training tool is limited in its functionality in comparison to the current full flexible board game. The idea behind this is that the training situation is more learning based than game based. For instance, the implicit travelling salesmans problem needs to be visualised in the training environment for the trainees to be able to discuss their time and effort investment. This discussion will be connected to the current day to day situation of the trainees. The discussion, learning experience that would derive from a flexible game board takes up to much training time to prepare within the game to be of value.

Prototype 4 | 2018

The game as a training tool is limited in its functionality in comparison to the current full flexible board game. The idea behind this is that the training situation is more learning based than game based. For instance, the implicit travelling salesmans problem needs to be visualised in the training environment for the trainees to be able to discuss their time and effort investment. This discussion will be connected to the current day to day situation of the trainees. The discussion, learning experience that would derive from a flexible game board takes up to much training time to prepare within the game to be of value.

Prototype 1 | 2016

This is the first prototype of the Me_We_game. Not all the parts are developed yet. We used this bord to test our game concept.

Prototype 2| 2017

This prototype was made as a de luxe prototype with a full flexible game board. The tiles are magnetic so they don’t move ones the are laid out. Based on this prototype a lower budget version of the board game will be  developed in the future. 

Above an overview of the MeWe card system showing all the cards that represent the Community grid from talents to values. (from 2020 we call values community conditions)

Above the MeWe Knowledge cards organised in Technology Advancement Levels. The game starts with a low advancement level in Basic Level.